Saturday, April 30, 2016

Battle for Banana - Workshop 4

 Battle for Banana


 

In the dark age of medieval fantasy, there are 2 different Gorillas kingdom, the Eastern Gorilla Kingdom and the Western Gorilla Kingdom. They fight each other for the magical banana that could provide them with an unlimited supplies of banana.

Types of Unit [ATK/DEF/MOV/MEN PER SQUAD]
Militia [2/1/4/8]
Knight (West) / Warrior (East) [4/6/2/4]
Storm units [6/4/2/4]
Mage (West) / Shaman (East) [8/2/2/2]
General [4/4/3/4]
The Awakened [12/12/2/1]

The Awakened is obtainable by moving the General to its respective team’s “Trial of Gorilla”. Once the General reach the “Trial of Gorilla”, it will be replaced by The Awakened.

Combat resolution will be based on the odds and look-up and roll the die. The comparison will be between Attacker’s ATK and Defender’s DEF.

Dice\ Odd
1:1
1:2
1:3
1:4
1:5
1:6
1
DR
AW
AW
AW
AW
AW
2
AR
DR
DR
AW
AW
AW
3
CL
CL
CL
DR
DR
AW
4
CE
CE
CE
DR
DRW
AW
5
NE
DRW
DRW
DRW
DRW
DRW
6
NE
AR
NE
DRW
DRW
DRW

DR: Defender retreat 2 tiles
AR: Attacker retreat 2 tiles
CL: Clash. Both attacker and defender lose 2 men
NE: No Effect
DRW: Defender retreat wounded. Defender lost 2 units and retreat 2 tiles
AW: Attacker Win
CE: Counter-Offensive. Defender and attacker swap situation.

The Awakened is immune against CE, CL and DRW. It will be replaced by DR.

Win Condition
Eliminate all enemy units or hold the Magical Banana for more than THREE turns.

Starting Setup
Each faction will start up with 1 General, 2 Mages/ Shaman, 3 Knights/ Warriors, 3 Storm Units, and 5 Militias.

Terrains
High ground: +1 odd when attacking on high ground
                        -1 odd when attacking enemy in high ground

Phases
1.     Rock-Paper-Scissor (RSP)’s winner movement phase
2.     RSP’s attacking phase
3.     RSP’s winner replenishment phase
4.     RSP’s loser movement phase
5.     RSP’s loser attacking phase
6.     RSP’s loser replenishment phase

Replenishment
Replenishment phase starts at second turn. Each faction may replenish one squad (not resurrect) or spawn one squad at their starting zone from their reserve. Each kingdom contains reserves of:
1.     3 Militias
2.     2 Warriors/ Knights
3.     2 Storm Units
4.     1 Mage/ Shaman.

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